Showing posts with label pitch. Show all posts
Showing posts with label pitch. Show all posts

Wednesday, March 6, 2013

Good players don't make mistakes in the short game! Or do they?

When I started my business (a long, long time ago), I had the great fortune of working with the Golf Digest Schools and the top instructors in the world that ran them.  I was struggling with exactly how to define the short game for my subscribers (what distances from the hole?) and how to handle ERRORS (shots that miss the green).  Several of these icons of the instruction world took an interest in the new approach that I was taking with golf statistics and were incredibly helpful.  In particular:  Chuck Cook, Jack Lumpkin and Hank Johnson.  

On the latter question (ERRORS) the comment was made:  "Good players don't make errors in the short game." To this day, if one works with PGA Tour players and relies solely on their Tour stats for information, this would seem to be true.  But I have been tracking Tour performance for years and know that even the winners on the PGA Tour make errors in the short game.  

Recently, Pat, my genius programmer dug into the ShotLink data to see exactly HOW GOOD THESE GUYS ARE around the greens (within 50 yards of the hole).  Pat uncovered the following percent ERRORS thru the first five PGA Tour events this season:

Chip/Pitch errors:   6%;  Avg. cost:  .68 strokes
Sand errors:            9%;  Avg. cost:  .66 strokes

One might ask:  Why is the Chip/Pitch cost slightly higher?  Isn't this counter-intuitive?  It is BUT, when players hit the green with their Chip/Pitch shots, their average score is lower than when they hit the green from the sand.  Thus a mistake has a higher cost.

The sand game is a challenge, especially for the club golfer.  Note that the 10 handicap golfer in the Greenside Sand Performance chart above is just as likely to make an error as they are to get it up and down.  My theory is that for these golfers, sand shots customarily only occur 1 or 2 times per round.  As such, the skill is seldom practiced and generally misunderstood.  Further, most public courses, and many private facilities, do not have practice bunkers.  I recommend that instructors/coaches check out their players' sand games.  If necessary, go out on the course for this purpose.  First, verify that they have the right club for the type of sand and shots required for their course.  Next, do they have the basic OUT shot that can reliably get them on the green.  Only after these basics are covered should the array of other sand shots be addressed.

Finally, I was surprised that the Tour error rate for sand shots was as high as 9%.  My theory as to why is that they really are that good and try to get it close from everywhere.  Or could it be that because the Tour stats don't include them, they forget that their errors ever happen?

Saturday, May 2, 2009

Don't Forget the Short Game

I have commented previously about how frequency and severity of errors separates golfers at every level. Everyone hits good shots, but it is the bad shots that tend to be the player's signature and the determining factor in scoring. Mistakes are particularly problematic in the short game because they tend to leave an impression that carries over to the next tee.

How can you determine whether your own Short Game error performance is in or out of line with your handicap? Take a look at where you fall on the chart below by keeping track of your Chip/Pitch and Sand opportunities for the next 3 to 5 rounds. On your scorecard make a note of the total number of opportunities, and the number of those opportunites that result in an error. (Any shot that does not finish on the putting surface is considered an error.) Divide the # of errors by the total of attempts to calculate your % of Errors, and see how your stats stack up:

OK, so now what do you do if your short game error ratio is out of whack? Shot selection is one of the most common judgment errors made by amateurs. Discipline yourself to evaluate the position of your ball, the lie, its relation to the hole and the amount of green with which you have to work. Try to categorize each opportunity as a Green, Yellow or Red light.

Green = A good lie and position; one you should try to get close, if not hole out.
Yellow = Not a great lie but one that you can get to within 10 to 12 feet or closer with an average, low risk shot.
Red = A difficult lie and position. Choose a shot that will get you safely on the green in a position where you can expect to 2-putt.

Work at this when you practice and play and you will dramatically reduce your short game errors and improve your score.

(For more detailed comparative analysis on how the pieces of your game compare to your target handicap, go to http://www.shotbyshot.com/)