Showing posts with label trouble shots. Show all posts
Showing posts with label trouble shots. Show all posts

Monday, February 28, 2011

SLOW PLAY is alive and its poster boy is J.B. Holmes

After some research, I determined that JB’s glacier-like pace in the quarterfinals of the Accenture Match Play Championship was not simply a failed attempt at gamesmanship.  As I looked for material on the Tour’s Slow Play rules online, I found more than a few articles or blogs that singled out JB Holmes as a culprit.  It was mentioned in the telecast that he is know for his “deliberate” pace but I think that he single-handedly forced the change in the format from the usual 36 holes to an 18-hole final.  Bad weather was the stated reason but I believe the decision was made when JB was 5-up on Bubba Watson after 10 holes and the Tour realized that, should he make the finals, 18 holes would require the normal time allotted for 36. 

If you did not see it, JB Holmes could do nothing wrong and was killing Bubba Watson – 5 up after 10 holes.  Match over right?  Not so fast – Ha Ha.  JB hit an errant drive on the 10th hole and slowed down dramatically.  Peter Jacobson quipped:  “He’s gone into a 4 corner stall.”  In spite of it, JB won the 10th and it only got worse.

As I watched, thankfully on DVR, I thought that he was purposely stalling in an attempt to alter Bubba’s tempo and charge.  I know I have run into more than my share of opponents that have this strategy in their competitive arsenal – I loath it AND them and have learned how important it is to ignore it and rise above it.  Thankfully, Bubba was undaunted and I believe spurred on by it to win.  Further,  JB’s unusual slow play, and the apparent lack of confidence and focus, had to play a large part in his undoing.

How slow was he?
For perspective, the PGA Tour allows 40 seconds per shot and the LPGA Tour has recently stepped that up to 30 seconds per shot.  It is a bit more complicated than that but those numbers set the standard for how long it should take from the time it is determined to be a player’s turn for him/her to hit the shot.  Obviously, it behooves players to have their “homework” done and be ready to play before it actually becomes their turn.  If so, 40 seconds is more than enough time, or is it?

JB’s abuse of EVERYONE’s time was so much the story that I put a stopwatch on him and Bubba.  Thanks to my DVR, I was able to time eight of JB’s normal shots.  To be fair, I selected only those that were not “trouble” shots but were either tee shots, shots from the fairway following good drives and one approach shot from the rough in a JB-described “good lie.”  I also needed to be able to capture the start time when it was clearly JB’s turn to play, which further limited the number.  For these eight, JB averaged an abysmal 70 seconds including the quickest at 58 and worst 154 seconds.  Remember, these were not the really demanding ones.  I’m not counting the 8:13 it took to take two drops on the 18th hole or the 8:42 to drop on the play-off 10th.  Incidentally, the time to execute his shot following both of these drops exceeded 60 seconds.   
  
On the other hand, Bubba Watson is anything but a dawdler.  A typical tee shot took 20 seconds from the time he pulled the club from his bag.   One of his slowest times involved a trouble shot through a bush on the play off hole that took 29 seconds from when it was determined to be his turn.

Finally, to my amazement, on the 19th tee and after Bubba had hit a drive into trouble, JB altered his routine and let fly in only 36 seconds?  Unfortunately, the result was terrible and cost him an unplayable penalty and the match.  JB, please get your routine under control and in much less time!  You, the game and those of us that enjoy it will be better for it.
 

Tuesday, May 19, 2009

Trouble Shots in Golf: Take your Medicine!

OK, so we all understand the importance of avoiding mistakes on the golf course. We also understand that, as Dr. Bob Rotella says, "golf is not a game of perfect," and mistakes do and will occur. The SHOTBYSHOT.com statistics tell us that the "Average" golfer (15 to 19 handicap) will have four trouble shots per round. If they were all played conservatively - in other words, getting the ball safely back in play - think of the strokes that could be saved. When a golf mistake happens in such a way that you have an opportunity to recover - in other words, manufacture a shot that might save the hole - here are some niblicks of advice...
Manufactured shots involve the use of a golf club in a way that is extraordinary, or outside its conventional purpose. An example would be a punch out from under a tree, or a high intentional slice to get around and over an obstacle. Since you have already made one mistake to get there, your key objective should be to avoid compounding your error. Job #1 is to get the golf ball safely back in play, so do what you can to accomplish that goal.
This may sound silly, but assessing your options from a golf ball's eye view is always a good idea. When practical, seeing the proposed flight of the ball from as close as possible to ground level will give you a different and better perspective on the opening you think you see from a standing position. Here's the chance you've been looking for to impress your friends with your Camillo move. But if you emerge from the round with dirt on your knees and branches in your hair, take this as a clue to where your golf game needs improvement.
If you are "lucky" enough to be considering an array of trouble shot options, a good rule of thumb is to pick the one that involves a close to a normal golf swing as possible. Many of the more creative shots involve something other than a conventional address position and/or a natural swing path. Only attempt such a manufactured swing when there are no reasonable options. If logistics or ego make it impossible to swing normally, try to build a positive image and feel for the shot by taking at least two realistic rehearsal swings. Then use this image as your swing thought during the execution of your trouble shot. Good luck!